You are no longer allowed to declare war on declared friends (or in an enforced peace period) from the "troops near me" warning.
When a player is destroyed, his captured spies die with him.Īll of your active spy missions stop in a city that you or an ally has just captured.įixed problem in tactical combat that was preventing units from capturing builders Spies will not have the Steal Tech mission available when you have already completed all techs.Ĭity States gain territory for influence even if they get the influence before founding their city. Sumeria will no longer share joint war experience with a player when killing barbarians.Ĭorrected tourism calculation from National Parks to ensure correct awarding.įixed an issue where you could sometimes not offer Joint War. Kongo relics no longer get multiplied Faith yields if more than one is in the same buildingįixed some bugs with Great People not interacting correctly with Vikings natural wonders. Support units will recognize that they are not under threat if they share a hex with a friendly unit.Īdded a grace period of 2 turns after the end of open borders before the AI starts complaining you're too close to their territory.īarbarians may now pillage tiles to heal.ĪI will now continue to research repeatable techs and civics. Will now be more aware of gold income, and work to bring in more. Tuned strategic and luxury resource trading. Will now liberate minor civs and cities of current allies. Reduced frequency of “your troops are on my border“ warning.īarbarians now rampage when their camp is destroyed. Increased desire and ability to use nukes and aircraft, and maintain a standing military. Cannot land on shore with more movement than your Land Movement allowance. Updated the cost and strength of some Air units.Ĭhange movement rules after disembarkation. Industrialization now requires Square Rigging. Stirrups is now in the late Medieval era and costs 390 (was early Medieval and cost 300). Adding several prerequisites to address paths through the tree that were too quick and led to era transitions too early.
CIV 6 PATCH NEWS UPGRADE
Players can now build obsoleted units if they do not have access to the strategic resource required by the upgrade unit. Many of the techs that reveal strategic resources have been changed to reveal the resource before it is needed to build a resource-dependent unit. Units that are embarked now use an era-based strength value instead of their base combat value.
Updated ice generation to allow more for circumnavigation.Ĭommercial Hub and Harbor both provide +1 Trade Route capacity, but only the first one applies (used to stack for +2 capacity total). Start position and map generation has been tuned. These tools do not include DLL source for Civilization VI at this time.Īdded True Start Location feature, where civs start on the world map at their geographic origin.
CIV 6 PATCH NEWS UPDATE
ModBuddy will also receive additional updates in the future, as part of a modding SDK update later.
CIV 6 PATCH NEWS MODS
Share your mods with the Steam community with the Steam Workshop uploader.
CIV 6 PATCH NEWS DOWNLOAD
This is a large download (approximately 7GB compressed download and 27GB on disk) which contains game assets, including models, textures, and interface elements.Īccess mods created by the Steam community via Steam Workshop ModBuddy: A packaging and development tool.Īrt/Asset Tools: Import FBX files into a format usable by the game, as well as customize existing art.įireTuner: In-game debugging and editing tool.Īdded Sid Meier’s Civiliation VI Development Assets, which includes the game art assets. Updated lobby and in-game UI to better show Additional Content details.Īdded Sid Meier’s Civilization VI Development Tools, which includes ModBuddy, Tools, FireTuner, and the Steam Workshop Uploader.